Stackfolk

Stackfolk is a real-time survival card game prototype.
Build by day, survive the night. Drag and stack cards to craft tools and weapons, and keep your village alive through 12 day/night cycles.
A run takes about 10 minutes. Real-time, but you can pause anytime (Space).
This itch build is a public test focused on game feel, pacing, and clarity. If players respond well, I plan to continue development toward a Steam release.
Feedback (1–2 min): https://forms.gle/GVr4Q98fPhfwXcTY8
If you enjoyed it, please leave a ★ rating and add it to a collection — it really helps the prototype.
Quick question (comments welcome): What ended your run most often — starvation, enemies, or Base HP?
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How to Play (Quickstart)
- Goal: Survive 12 days. Game over if all villagers die or your Base HP reaches 0.
- Day: Drag and stack cards to craft, buy, and prepare.
- Night: Enemies invade. Stack weapon cards onto enemies to attack.
- Tip: You can pause anytime (Space).
Controls
- Drag cards to move/stack
- Drag on empty playfield to draw a selection box and pick multiple cards
- Space: Pause / Resume
Crafting
- Crafting happens by stacking matching materials/cards together in one stack.
- Recipes are discoverable through play.
- Once a recipe becomes craftable at least once, it stays visible in the recipe panel.
- When required materials are currently available on the board, that recipe is highlighted as ready.
Combat
- At night, enemies enter the board and pressure your setup.
- To attack, stack weapon cards directly onto enemy cards.
- Weapons use durability ("Uses"): each hit spends uses, and the weapon breaks at 0.
- Some weapons are area attacks (blast radius) and can hit multiple enemies.
Food & Night
- At the start of each night, villagers consume food servings (usually from Berry cards).
- Required servings = current villager count.
- If food is short by N, exactly N villagers die from starvation.
Win / Lose
- Game Over if all villagers die.
- Game Over if Base HP reaches 0.
- Clear the run by surviving to Day 12 and defeating all enemies on the final night.
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Update Changelog
Version 1.1.1 (2026-02-11): Early-Game Resource + Tutorial Update
- Increased starting Berries in Easy mode.
- Added a low-probability Berry card to Buy Lv.1.
- Expanded the tutorial to include berry generation via Berry Push.
Thanks for all the feedback.We will keep improving UX, balance, and onboarding clarity.
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| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 3.0 out of 5 stars (1 total ratings) |
| Author | timelimit4062 |
| Genre | Strategy, Card Game, Survival |
| Tags | 2D, Crafting, Roguelite, Singleplayer |
| AI Disclosure | AI Assisted, Code, Graphics |
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